Latest fixes
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- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Fixate [#256311]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 10 seconds |
Range | 50000 yards (Anywhere - Unlimited) | School | Physical |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | 1 |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: SPELL_AURA_MOD_POSSESS_PET Value: 0 Targets: Starting From Caster, Nearby enemies Radius: 50 yards | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Channeled target - Doesn't break stealth - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Spell cast forced triggered (castable while walking) - Can channel when moving - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 6 other unknown attributes |
Used by (1) | Used by (1) | See also (215) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Alliance Mage | 10 - 50 | A H | Humanoid | Tiragarde Sound | 11 |