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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Flagellation [#323654]
30
Flagellation 
    Melee range
Instant cast   1 m, 30 s cooldown
Lash the target for (50% AP) Shadow damage, causing each combo point spent within 12 seconds to lash for an additional 0 (+10% AP). Dealing damage with Flagellation increases your Haste by 1%, persisting 12 seconds after their torment fades.


Referenced spells:
- Flagellation
- Flagellation

Buff
Flagellation 
Nearby Rogue is tormenting the target, dealing 0 (+10% AP) Shadow damage for each combo point spent. / Combo points spent deal 0 (+10% AP) Shadow damage to the Rogue's tormented target. Haste increased by 1%.

12 seconds remaining
Spell details
FamilyRogue (Venthyr)Level48
Costn/aDuration12 seconds
Range5 yards (Combat)SchoolShadow
Cast TimeInstant castMechanicn/a
Cooldown1 m, 30 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Shadow
Targets: Enemy
AttackPower coefficient: 50 %
Effect #1Apply Aura: Dummy aura (server-side)
Value: 1
Targets: Enemy
Effect #2Apply Aura: Decrease Attack Speed %
Value: 1%
Targets: Caster
Effect #3Apply Aura: Periodic dummy (Server Side)
Value: 0 every 1 second
Targets: Caster
Effect #4Apply Aura: Mod Versatility %
Value: 1%
Targets: Caster
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Cannot cancel
- Force melee combat
- Stacks for different casters
- Drain Soul
- Send amount to client buff

and 6 other unknown attributes
Modified by (24)See also (4)