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Use this script to see basic informations about spells + very complex info about them and their mechanics
Force of Nature [#205644]

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- Added in 7.0.1
Buff
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Family | Druid | Level | 1 |
Cost | n/a | Duration | 10 seconds |
Range | 30 yards (Medium) | School | Physical |
Cast Time | Instant cast | Mechanic | Bandage |
Cooldown | 8 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Melee | ||
Effect #0 | Taunt Targets: Spell Destination, Enemies in targeted area Mechanic: Bandage Radius: 8 yards Spellpower coefficient: 25 % | ||
Effect #1 | Apply Aura: Taunt Threat Increase: 400% Targets: Spell Destination, Enemies in targeted area Mechanic: Bandage Radius: 8 yards | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Can't trigger proc - Always hit - Can't miss and 7 other unknown attributes |
Modified by (8) | Changelog (2) | See also (12) |
Spell | Family |
Druid Tier 5 Guardian talent | |
Druid Guardian | |
Druid Balance | |
Druid Balance | |
Druid | |
Druid | |
Druid | |
Druid |