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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Force of Nature [#205644]
Force of Nature 
    30 yd range
Instant cast   8 s cooldown
Taunts the target to attack the Treant. (+25% SP)
Quick Facts
  • Added in 7.0.1


Buff
Force of Nature 
Taunted.

10 seconds remaining
Spell details
FamilyDruidLevel1
Costn/aDuration10 seconds
Range30 yards (Medium)SchoolPhysical
Cast TimeInstant castMechanicBandage
Cooldown8 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMelee
Effect #0Taunt
Targets: Spell Destination, Enemies in targeted area
Mechanic: Bandage
Radius: 8 yards
Spellpower coefficient: 25 %
Effect #1Apply Aura: Taunt
Threat Increase: 400%
Targets: Spell Destination, Enemies in targeted area
Mechanic: Bandage
Radius: 8 yards
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Can't trigger proc
- Always hit
- Can't miss

and 7 other unknown attributes
Modified by (8)Changelog (2)See also (12)
SpellFamily
Druid
Tier 5 Guardian talent
Druid
Guardian
Druid
Balance
Druid
Balance
Druid
Druid
Druid
Druid