Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Frightening Shout [#19134]
| ||||||||||||
Buff
| ||||
Family | Generic | Level | n/a |
Cost | n/a | Duration | 6 seconds |
Range | 10 yards (Very Short) | School | Physical |
Cast Time | Instant cast | Mechanic | Fear |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | Trigger Spell Chance: 100% Targets: Enemy | ||
Effect #1 | Apply Aura: Fear Value: 0 Targets: Starting From Caster, Nearby enemies Radius: 8 yards | ||
Effect #2 | Apply Aura: Increase Run Speed % Value: 25% Targets: Starting From Caster, Nearby enemies Radius: 8 yards | ||
Proc Flags | - Killed by agressor - Kill target (in most cases need XP/Honor reward) - Successful melee auto attack - Taken damage from melee auto attack hit - Successful attack by spell with melee damage class - Taken damage by Spell that use melee weapon - Successful Ranged auto attack - Taken damage from ranged auto attack - Successful Ranged attack by spell with ranged damage class - Taken damage by Spell that use ranged weapon - Successful Positive spell hit - Taken Positive spell hit - Successful Negative spell hit - Taken Negative spell hit - Successful Positive Magic spell hit - Taken Positive Magic spell hit - Successful Negative Magic spell hit - Taken Negative Magic spell hit - Successful do periodic (damage or healing, depending on hit type) - Taken spell periodic (damage or healing, depending on hit type) - Taken any damage - On gameobject activation - Successful main-hand spell & melee attacks - Successful off-hand spell & melee attacks - Died in any way - On jump - On enter combat - On encounter start | ||
Proc Chance | 100% | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath |
Used by (8) | Changelog (5) | See also (7) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Captain Fairmount | 1 - 60 | A H | Humanoid | 1.11.1 | 0 | |
Qiraji Champion | 30 | A H | Humanoid | Ahn'Qiraj | 1.11.1 | 5 |
Coilfang Champion | 30 | A H | Humanoid | The Slave Pens | 2.2.0 | 11 |
Commander Stoutbeard | 10 - 30 | A H | Humanoid | The Nexus | 3.0.1 | 1 |
Commander Kolurg | 1 - 60 | A H | Humanoid | 3.0.1 | 0 | |
Titanium Siegebreaker | 20 - 30 | A H | Humanoid | Halls of Lightning | 3.0.2 | 13 |
Bonegrinder | 15 - 30 | A H | Undead | Ahn'kahet: The Old Kingdom | 3.0.2 | 2 |
Karg Skullgore <Battlemaster> | 1 - 0 | A H | Humanoid | Orgrimmar | 3.2.0 | 1 |