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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Frost Hold [#10017]
Frost Hold 
Instant cast   
Blasts enemies near the caster for 14 cold damage and freezes them in place for up to 10 seconds.
Screenshot



Buff
Frost Hold   Magic
Frozen in place.

10 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration10 seconds
Rangen/aSchoolFrost
Cast TimeInstant castMechanicRoot
Cooldownn/aDispel TypeMagic
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0School damage
Value: 14
Damage School: Frost
Targets: Starting From Caster, Nearby enemies
Radius: 20 yards
Effect #1Apply Aura: Root
Targets: Starting From Caster, Nearby enemies
Radius: 20 yards
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - [Client-Side] Hide from combat log
- Not usable while shapeshifted/polymorphed
- Can't be redirected
- Can't be reflected
- Cannot be autocast by pet?
- Can proc triggered
Used by (1)Changelog (5)
ObjectTypeZonePatchSpawns
The Punisher (DND)Trap  0