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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Gathering Blizzard [#289379]
Gathering Blizzard 
The chilling blizzard causes the ambient temperature to drop and also reduce vision. Players must remain within 10 yds of 1 other players or they gain Freezing Blood.

At 50 power, players must remain within distance of 3 other players.

At 75 power, players must remain within distance of 5 other players

At full power, vision is severely limited.


Referenced spells:
- Freezing Blood
- Blizzard
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolFrost
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Enable PvE/Alternate Power
Value: 0
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 1000 yards
Effect #1Apply Aura: Periodically Trigger Spell
Interval: 500 milliseconds


Targets: Starting From Caster, Nearby enemies
Radius: 1000 yards
Effect #2Dummy (server-side)
Value: 25
Targets: Starting From Caster, Nearby enemies
Radius: 1000 yards
Effect #3Dummy (server-side)
Value: 50
Targets: Starting From Caster, Nearby enemies
Radius: 1000 yards
Effect #4Dummy (server-side)
Value: 75
Targets: Starting From Caster, Nearby enemies
Radius: 1000 yards
Effect #5Dummy (server-side)
Value: 100
Targets: Starting From Caster, Nearby enemies
Radius: 1000 yards
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 9 other unknown attributes
See also (1)
SpellFamily
Generic