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NAME or ID  Show non-player spells

Hemorrhage [#16511]
Hemorrhage 
Requires Daggers
30 Energy   Melee range
Instant cast   
Rips a gushing wound in the target, dealing (8.22% AP) Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 seconds.

Awards 1 combo point/points.


Buff
Hemorrhage 
Bleed damage taken from the Rogue increased by 25%.

20 seconds remaining
Spell details
FamilyRogueLevel1
Cost 30 EnergyDuration20 seconds
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0Dummy (server-side)
Value: 0
Targets: Enemy
Spellpower coefficient: 25 %
Effect #1School damage
Value: 0
Damage School: Physical
Targets: Enemy
AttackPower coefficient: 8.22 %
Effect #2Give Power
Value: 1
Power Type: Combo Points
Targets: Caster
Effect #3Apply Aura: Mod All Damage Done % by Caster
Value: 25%
Targets: Enemy
Affected spells:
» Garrote
» Rupture
Effect #4Apply Aura: Periodic dummy (Server Side)
Value: 0 every 20 seconds
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Probably negative spell?
- Force melee combat
- Requires main hand weapon
- Don't reset periodic timer
- Send amount to client buff

and 6 other unknown attributes
Modified by (23)Changelog (27)See also (18)