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Use this script to see basic informations about spells + very complex info about them and their mechanics
Hemorrhage [#65954]
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Buff
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Family | Generic | Level | n/a |
Cost | 35 Energy | Duration | 15 seconds |
Range | 5 yards (Combat) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | 10 | Max Targets | n/a |
GCD | 1 second | GCD Category | Normal |
Damage Class | Melee | ||
Effect #0 | Normalized Weapon Damage Value: 0 Targets: Enemy | ||
Effect #1 | Weapon Damage % Value: 110% Damage School: Physical Targets: Enemy | ||
Effect #2 | Apply Aura: Mod Damage Taken Value: 0 Affected Spell Schools: Physical Targets: Enemy | ||
Proc Flags | - Taken damage from melee auto attack hit - Taken damage by Spell that use melee weapon - Taken damage from ranged auto attack - Taken damage by Spell that use ranged weapon - Taken Negative spell hit - Taken Negative Magic spell hit | ||
Proc Chance | 100% | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Probably negative spell? - Force melee combat - Requires main hand weapon and 2 other unknown attributes |
Changelog (5) | See also (18) |
Name | Version (mouseover to see tooltip) |
Hemorrhage | (14107) |
Hemorrhage | (14040) |
Hemorrhage | (14002) |
Hemorrhage | (13914) |
Hemorrhage | Before (13914) |