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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Hemorrhage [#65954]
Hemorrhage 
Requires Melee weapon
35 Energy   Melee range
Instant cast   
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 0. Lasts 10 charges or 15 seconds. Awards 1 combo point.


Buff
Hemorrhage 
Increases damage taken by 0.

15 seconds remaining
Spell details
FamilyGenericLeveln/a
Cost 35 EnergyDuration15 seconds
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Charges10Max Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0Normalized Weapon Damage
Value: 0
Targets: Enemy
Effect #1Weapon Damage %
Value: 110%
Damage School: Physical
Targets: Enemy
Effect #2Apply Aura: Mod Damage Taken
Value: 0
Affected Spell Schools: Physical
Targets: Enemy
Proc Flags- Taken damage from melee auto attack hit
- Taken damage by Spell that use melee weapon
- Taken damage from ranged auto attack
- Taken damage by Spell that use ranged weapon
- Taken Negative spell hit
- Taken Negative Magic spell hit
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Probably negative spell?
- Force melee combat
- Requires main hand weapon

and 2 other unknown attributes
Changelog (5)See also (18)
NameVersion (mouseover to see tooltip)
Hemorrhage (14107)
Hemorrhage (14040)
Hemorrhage (14002)
Hemorrhage (13914)
HemorrhageBefore (13914)