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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Hunter's Mark [#257284]
Hunter's Mark 
    60 yd range
Instant cast   
Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.

Only one Hunter's Mark can be applied at a time.


Buff
Hunter's Mark   Magic
Can always be seen and tracked by the Hunter.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyHunter (Basic Hunter spell)Level7
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range60 yards (Extra Long)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel TypeMagic
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMagic
Effect #0Apply Aura: Mod School Damage % by Caster
Value: 0%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Enemy
Effect #1Apply Aura: Stalked
Value: 0
Targets: Enemy
Effect #2Apply Aura: SPELL_AURA_381
Value: 0
Targets: Enemy
Effect #3Apply Aura: SPELL_AURA_MOD_GLOBAL_COOLDOWN_BY_HASTE
Value: 0
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- Doesn't break stealth
- Doesn't generate threat
- Can't trigger proc
- Spell hits only one target
- SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST

and 1 other unknown attribute
Modified by (2)See also (18)
SpellFamily
Hunter
Beast Mastery
Hunter
Basic Hunter spell