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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Insanity [#188541]
Insanity 
    20 yd range
1 sec cast   
The caster causes a random player to go Insane. While Insane the victim will attack their allies until they are reduced to 50% health remaining.

Insanity increases the victim's health by 100%, their damage dealt by 100%, and their healing dealt by 100%.
Quick Facts
  • Added in 6.2.0


Buff
Insanity 
Charmed. Health, damage, and healing done are all increased.

1 minute remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration1 minute
Range20 yards (Short)SchoolPhysical
Cast Time1 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targets1
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: AoE Mind Control
Value: 99999
Targets: Starting From Caster, Nearby enemies
Radius: 50 yards
Effect #1Apply Aura: Increase Max Health %
Value: 100%
Targets: Starting From Caster, Nearby enemies
Radius: 50 yards
Effect #2Apply Aura: Mod Damage Done %
Value: 100%
Targets: Starting From Caster, Nearby enemies
Radius: 50 yards
Effect #3Apply Aura: Mod Healing Done %
Value: 100%
Targets: Starting From Caster, Nearby enemies
Radius: 50 yards
Effect #4Apply Aura: Periodic dummy (Server Side)
Value: 0 every 1 second
Targets: Starting From Caster, Nearby enemies
Radius: 50 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Unaffected by invulnerability
- Can target out-of-LoS targets
- Always hit
See also (13)
SpellFamily
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Priest
Priest
Generic