login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Intimidating Shout [#155582]
Intimidating Shout 
    8 yd range
3 sec cast   2 m cooldown
The warrior shouts, causing enemies within 8 yards to cower in fear for 8 seconds.
Quick Facts
  • Added in 6.0.1


Buff
Intimidating Shout 
Intimidated.

8 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration8 seconds
Range8 yards (Shorter)SchoolPhysical
Cast Time3 sec castMechanicFear
Cooldown2 m cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0Trigger Spell
Chance: 100%


Targets: Enemy
Effect #1Apply Aura: Fear
Value: 0
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Effect #2Apply Aura: Increase Run Speed %
Value: 25%
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Can't be redirected
- Can't be reflected
- Can proc triggered

and 1 other unknown attribute
See also (18)