Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Intruder Alert! [#282974]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 11 yards (Shorter) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 5 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Remove Aura Value: 0 Targets: Starting From Caster, Nearby enemies Radius: 11 yards | ||
Attributes | - Usable while mounted - Usable while sitting - Cannot be used in combat - Unaffected by invulnerability - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - [Client-Side] Don't display range in tooltip - Spell cast forced triggered (castable while walking) - Usable while stunned - [Client-Side] Hide duration - Usable while feared - Usable while confused - [Client-Side] Don't display cooldown - Castable while on vehicle and 8 other unknown attributes |
Triggered by (1) | See also (2) |
Spell | Family |
Generic |