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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Joe's God Mode [#1234]
Joe's God Mode 
    Unlimited range
Instant cast   500 ms cooldown
Fatal damage is absorbed.
100% Health healed every 1 sec.



Buff
Joe's God Mode 
Fatal damage is absorbed. 100% Health healed every 1 sec.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range50000 yards (Anywhere - Unlimited)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown500 ms cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Absorb Damage
Value: 1
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: TARGET_UNIT_CASTER_AND_SUMMONS
Radius: 100 yards
Effect #1Apply Aura: Mod Total Health Regen %
Value: 100% every 1 second
Targets: TARGET_UNIT_CASTER_AND_SUMMONS
Radius: 100 yards
Effect #2Apply Aura: Underwater Breathing
Targets: TARGET_UNIT_CASTER_AND_SUMMONS
Radius: 100 yards
Attributes - [Client-Side] Hide from combat log
- [Client-Side] Don't hide unit weapons in sheath
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable only in arena
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- Cheat spell
- SPELL_ATTR11_ABSORB_FALL_DAMAGE

and 8 other unknown attributes
Triggered by (1)Changelog (3)