Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Jump To Middle [#186597]
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- Added in 6.2.0
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 50000 yards (Anywhere - Unlimited) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Jump To Destination Targets: Spell Destination | ||
Effect #1 | Activate GameObject Value: 0 Targets: Starting From Caster, TARGET_GAMEOBJECT_SRC_AREA Radius: 50000 yards | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - [Client-Side] Don't display in aura bar - Can target out-of-LoS targets - Does not necessarily need shapeshift - Always hit - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Can target possessed friends - Castable while on vehicle and 7 other unknown attributes |
Conditions (8) |
Source Type | Condition Type | Condition Value | ElseGroup |
Spell Implicit Target | Object Entry | 8 | 0 |
Spell Implicit Target | Object Entry | 8 | 1 |
Spell Implicit Target | Object Entry | 8 | 2 |
Spell Implicit Target | Object Entry | 8 | 3 |
Spell Implicit Target | Object Entry | 8 | 4 |
Spell Implicit Target | Object Entry | 8 | 5 |
Spell Implicit Target | Object Entry | 8 | 6 |
Spell Implicit Target | Object Entry | 8 | 7 |