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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Launch Unlock Scenario [#279743]
Launch Unlock Scenario 

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0SPELL_EFFECT_TELEPORT_TO_LFG_DUNGEON
Value: 0
Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 6 other unknown attributes
Objective of (Criteria) (1)Criteria of tree (1)See also (7)
QuestCategoryQuest LevelReq. LevelSide
Molten Core (Human, Dwarf, Night Elf, Gnome, Draenei, Worgen, Pandaren Alliance, Void Elf, Lightforged Draenei, Kul Tiran, Mechagnome)Dark Iron Dwarf 50