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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Life Force [#274149]
Life Force 
    100 yd range
Instant cast   
Energizes the Avatar of Sethraliss with some of her missing life force. While energized, the Avatar will receive an additional 1000 points of healing every time they are healed by any ability.


Buff
Life Force 
All sources of healing trigger an additional 1000 points of healing.

20 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration20 seconds
Range100 yards (Vision)SchoolHoly
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 1000
Targets: Nearby NPC
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Can target out-of-LoS targets
- Can't trigger proc
- Can proc triggered
- Spell cast forced triggered (castable while walking)

and 2 other unknown attributes
Conditions (1)See also (8)
Source TypeCondition TypeCondition ValueElseGroup
Spell Implicit TargetObject Entry0