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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Lightning Shield [#20545]
Lightning Shield 
    30 yd range
Instant cast   10 s cooldown
Surrounds the caster with 20 balls of lightning that have a 25% chance of striking melee or ranged attackers for Nature damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 minutes. or after it has struck 20 times.


Buff
Lightning Shield   Magic
25% chance of inflicting 4 Nature damage on hit.

10 minutes remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration10 minutes
Range30 yards (Medium)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldown10 s cooldownDispel TypeMagic
Charges20Max Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: SPELL_AURA_PROC_TRIGGER_DAMAGE
Value: 4
Targets: Caster
Proc Flags- Taken damage from melee auto attack hit
- Taken damage by Spell that use melee weapon
- Taken damage from ranged auto attack
- Taken damage by Spell that use ranged weapon
- Taken Negative spell hit
- Taken Negative Magic spell hit
Proc Chance25%
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Activate/Start cooldown after aura removal
- Can't be redirected
- Can't be reflected
- Doesn't generate threat
Used by (3)Triggers Script for (1)Changelog (5)See also (49)
CreatureLevelReactTypeZonePatchSpawns
Zealot Lor'Khan1 - 60A HHumanoid 1.11.1 0
Orgrimmar Shaman10 - 30A HHumanoidHellfire Peninsula2.0.1 7
Phantasmal Air1 - 60A HElemental 3.0.1 0