login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Lightning Storm [#136192]
Lightning Storm 
    300 yd range
Instant cast   2 s cooldown
Zaps the target with Lightning, causing them to shock nearby allies. This jumps to nearby allies, causing them to also pulse with electricity.

Healing is absorbed.
Quick Facts
  • Added in 5.2.0


Referenced spells:
- Rushing Winds

Buff
Lightning Storm 
Stunned. Periodically electrifying nearby allies. Healing is absorbed.

30 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Range300 yards (300)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldown2 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Periodic Damage
Value: 8 every 1 second
Value: 13.6291 every 1 second on 10h
Value: 13.6291 every 1 second on 25h
Value: 1.36291 every 1 second on LFR Old
Targets: Starting From Caster, Enemy
Radius: 500 yards
Effect #1Apply Aura: Stun
Targets: Starting From Caster, Enemy
Radius: 500 yards
Effect #2Apply Aura: Proc Trigger Spell
Value: 0
Targets: Starting From Caster, Enemy
Radius: 500 yards
Effect #3Apply Aura: Root
Targets: Starting From Caster, Enemy
Radius: 500 yards
Effect #4Apply Aura: Heal School Absorb
Value: 0
Value: 0.00227152 on LFR Old
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Enemy
Radius: 500 yards
Proc Flags- Died in any way
Proc Chance101%
Attributes - Unaffected by invulnerability
- Doesn't generate threat
- Can target out-of-LoS targets
- Can only be cast on players
- Always hit
- Persists through death

and 1 other unknown attribute
Triggered by (2)Changelog (2)See also (61)
SpellFamily
Warlock
Generic