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NAME or ID  Show non-player spells

Magnetic Shroud [#107140]
Magnetic Shroud 
1 sec cast   
Absorbs 13 of healing, releasing all absorbed healing split between all other players within 20 yards. Inflicts 2 Nature damage every 1 sec.
Quick Facts
  • Added in 5.0.4


Buff
Magnetic Shroud 
Absorbs 13 healing. Once healing is fully absorbed, all healing is released and split between all other players within 20 yards. Inflicts 2 Nature damage every 1 sec.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolNature
Cast Time1 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Heal School Absorb
Value: 13
Value: 20.4437 on Heroic
Value: 40.8874 on Mythic+
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Nearby enemies
Radius: 100 yards
Effect #1Apply Aura: Periodic Damage
Value: 2 every 1 second
Value: 2.45325 every 1 second on Heroic
Value: 3.40729 every 1 second on Mythic+
Targets: Starting From Caster, Nearby enemies
Radius: 100 yards
Attributes - Unaffected by invulnerability
- Can target out-of-LoS targets
- Can only be cast on players
- Persists through death
- Reactivate at resurrect
- Send amount to client buff
Triggered by (1)Changelog (6)
SpellFamily
Generic