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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Mind Control [#205364]
Mind Control 
0.5% of base Mana   30 yd range
1.8 sec cast   2 m cooldown
Controls a mind up to 1 level above yours for 30 seconds while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Quick Facts
  • Added in 7.0.1

Modifiers
Id (has aura)


Referenced spells:
- Id

Buff
Mind Control   Magic
Under the control of the Priest.

30 seconds remaining
Spell details
FamilyPriestLevel1
Cost 0.5% of base ManaDuration30 seconds
Range30 yards (Medium)SchoolShadow
Cast Time1.8 sec castMechanicCharm
Cooldown2 m cooldownDispel TypeMagic
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0Apply Aura: Charm
Value: 61
Targets: Enemy
Effect #1Apply Aura: Mod Damage Done %
Value: 0%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Enemy
Effect #2Dummy (server-side)
Value: 2
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be autocast by pet?
- Can't target non-tapped target
- Does not necessarily need shapeshift
- [Client-Side] UI attribute

and 7 other unknown attributes
Only usable on creatures - Beast
- Dragonkin
- Elemental
- Giant
- Humanoid
- Critter
- Aberration
Triggered by (1)Modified by (6)Changelog (8)See also (16)
SpellFamily
Priest