Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Nature's Charge [#219738]
| ||||||||||||
- Added in 7.0.3
Buff
| ||||
Family | Generic | Level | n/a |
Cost | n/a | Duration | 10 seconds |
Range | 50000 yards (Anywhere - Unlimited) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodic Damage Value: 0 every 500 milliseconds Targets: Enemy | ||
Attributes | - Usable while dead - Usable while sitting - Doesn't break stealth - Can target out-of-LoS targets - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 2 other unknown attributes |
See also (5) |
Spell | Family |
Generic | |
Generic | |
Generic | |
Generic | |
Generic |