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Use this script to see basic informations about spells + very complex info about them and their mechanics
Open Cage [#208174]
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- Added in 7.0.3
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 5 yards (Combat) | School | Physical |
Cast Time | 1.5 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Open Object/Lock Skill value: 0 Targets: Gameobject | ||
Effect #1 | Dummy (server-side) Value: 0 Targets: Starting From Caster, Targets by DB Entry in Area Radius: 8 yards | ||
Effect #2 | Kill Credit Value: 0 NPC: Broken Temple Prisoner Targets: Caster | ||
Attributes | - [Client-Side] Hide from combat log - Usable while dead - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets |
Triggered by (1) | See also (19) |
Object | Type | Zone | Patch | Spawns |
Tideskorn Cage | Goober | [PH] Heroes Through Time | 7.0.3 | 33 |