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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Overcharge [#118041]
Overcharge 
Overcharges all constructs, increasing damage dealt by 500% and movement speed by 200%.
Quick Facts
  • Added in 5.0.4


Buff
Overcharge 
Damage dealt increased by 500%. Movement speed increased by 200%.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Damage Done %
Value: 500%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 50000 yards
Effect #1Apply Aura: Increase Run Speed %
Value: 200%
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 50000 yards
Effect #2Trigger Spell


Targets: Caster
Effect #3Apply Aura: Mod Damage Done %
Value: 10000%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Attributes - [Client-Side] Hide from combat log
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Does not necessarily need shapeshift
- Always hit
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 4 other unknown attributes
See also (30)
SpellFamily
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Shaman
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Generic