Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Overcharge [#274056]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 1 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | School damage Value: 12 Damage School: Nature Targets: Starting From Caster, Nearby enemies Radius: 5 yards | ||
Proc Flags | - Taken damage from melee auto attack hit - Taken damage by Spell that use melee weapon | ||
Proc Chance | 101% | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Usable while dead - Usable while mounted - Usable while sitting - Doesn't break stealth - Can be cast on dead targets - Does not necessarily need shapeshift - Persists through death - Can channel when moving - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 10 other unknown attributes |
Triggered by (1) | See also (30) |
Spell | Family |
Generic |