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Use this script to see basic informations about spells + very complex info about them and their mechanics
Overcharged [#136295]
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- Added in 5.2.0
Referenced spells:
- Overcharge
Buff
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Family | Generic | Level | n/a |
Cost | n/a | Duration | 6 seconds |
Range | 50000 yards (Anywhere - Unlimited) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 6 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Screen Effect Effect: Targets: Starting From Caster, Nearby enemies Radius: 200 yards | ||
Effect #1 | Apply Aura: Periodically Trigger Spell Interval: 6 seconds Targets: Starting From Caster, Nearby enemies Radius: 200 yards | ||
Effect #2 | Apply Aura: Root Targets: Starting From Caster, Nearby enemies Radius: 200 yards | ||
Effect #3 | Apply Aura: Mod Size % Value: 200% Targets: Starting From Caster, Nearby enemies Radius: 200 yards | ||
Attributes | - Unaffected by invulnerability - Can't be redirected - Can't be reflected - Can target out-of-LoS targets - Can only be cast on players - Spell cast forced triggered (castable while walking) - Don't turn during cast and 3 other unknown attributes |