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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Overcharged [#136295]
Overcharged 
    Unlimited range
Instant cast   6 s cooldown
You are Overcharged! Roots the target, after 6 seconds causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands creating a ring with a safe area in the center. Inflicts 19 Nature damage, stunning affected targets for 3 seconds.
Quick Facts
  • Added in 5.2.0


Referenced spells:
- Overcharge

Buff
Overcharged 
You are Overcharged! Rooted.

6 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration6 seconds
Range50000 yards (Anywhere - Unlimited)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldown6 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Screen Effect
Effect:
Targets: Starting From Caster, Nearby enemies
Radius: 200 yards
Effect #1Apply Aura: Periodically Trigger Spell
Interval: 6 seconds


Targets: Starting From Caster, Nearby enemies
Radius: 200 yards
Effect #2Apply Aura: Root
Targets: Starting From Caster, Nearby enemies
Radius: 200 yards
Effect #3Apply Aura: Mod Size %
Value: 200%
Targets: Starting From Caster, Nearby enemies
Radius: 200 yards
Attributes - Unaffected by invulnerability
- Can't be redirected
- Can't be reflected
- Can target out-of-LoS targets
- Can only be cast on players
- Spell cast forced triggered (castable while walking)
- Don't turn during cast

and 3 other unknown attributes
Changelog (7)See also (11)
NameVersion (mouseover to see tooltip)
Overcharged (20033)
Overcharged (18443)
Overcharged (16634)
Overcharged (16539)
Overcharged (16503)
Overcharged (16467)
Overcharged (16446)