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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Overcharged [#140025]
Overcharged 
    40 yd range
Instant cast   
Empowers the caster with the power of lightning, causing attacks and spells to deal an additional 50% Nature damage and healing effects to cause 100% of healing done as Nature damage to a nearby target.
Quick Facts
  • Added in 5.2.0


Buff
Overcharged 
Attacks and Spells deal 50% additional Nature damage. Healing effects cause 100% of healing as damage to a nearby target.

40 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration40 seconds
Range40 yards (Long)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 50
Targets: Caster
Effect #1Apply Aura: Dummy aura (server-side)
Value: 100
Targets: Caster
Proc Flags- Successful melee auto attack
- Successful attack by spell with melee damage class
- Successful Ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Successful Positive spell hit
- Successful Negative spell hit
- Successful Positive Magic spell hit
- Successful Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- On gameobject activation
Proc Chance101%
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Hide from combat log
- Send amount to client buff
Triggered by (1)Changelog (3)See also (11)
SpellFamily
Generic