Latest fixes
-
(*)
Occu'thar (today)
-
(*)
Shadow Labirynth (today)
-
Pets (1d ago)
-
Quaking (1d ago)
-
Die by the Sword and Defensive ... (1d ago)
-
Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Overhead Smash [#173190]

| |||||||||
- Added in 6.0.1
Referenced spells:
-

Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | n/a | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | School damage Value: 23 Value: 9.32756 on Normal Value: 13.9913 on Heroic Value: 27.9827 on Mythic (Raid) Value: 6.99567 on LFR Damage School: Nature Targets: Starting From Caster, Nearby enemies Radius: 300 yards | ||
Attributes | - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Probably negative spell? - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Can target out-of-LoS targets - Cannot critically hit - Ignores resistances - Spell cast forced triggered (castable while walking) - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - Usable while feared - Usable while confused - Don't turn during cast - Ignore damage percent mods and 6 other unknown attributes |