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NAME or ID  Show non-player spells

Overheated [#154950]
Overheated 
    200 yd range
Instant cast   
The Cinder Wolf has absorbed enough heat energy to become Overheated increasing movement speed by 150% and Physical damage dealt by 50% for 20 seconds. Also allows the use of Charring Breath.


Charring Breath
Inflicts 19 Fire damage to all targets in a cone in front of the caster.

Increases damage of the next Charring Breath by 200%. This ability stacks.
Quick Facts
  • Added in 6.0.1


Referenced spells:
- Charring Breath

Buff
Overheated 
Damage done increased by 50%. Movement speed increased by 150%.

20 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration20 seconds
Range200 yards (200)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targets1
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Size %
Value: 110%
Targets: Any
Effect #1Apply Aura: Mod Damage Done %
Value: 50%
Affected Spell Schools: Physical
Targets: Any
Effect #2Apply Aura: Mechanic Immunity
Value: 0
Targets: Any
Effect #3Apply Aura: Increase Run Speed %
Value: 150%
Targets: Any
Attributes - Spell cast forced triggered (castable while walking)
- Don't turn during cast

and 1 other unknown attribute
Changelog (5)See also (5)
NameVersion (mouseover to see tooltip)
Overheated (18850)
Overheated (18764)
Overheated (18663)
Overheated (18297)
Overheated (18179)