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Use this script to see basic informations about spells + very complex info about them and their mechanics
Overload [#137149]
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- Added in 5.2.0
Buff
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Family | Generic | Level | n/a |
Cost | n/a | Duration | 20 seconds |
Range | n/a | School | Nature |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Dummy aura (server-side) Value: 40 Value: 25 on LFR Old Targets: Caster | ||
Proc Flags | - Killed by agressor - Kill target (in most cases need XP/Honor reward) - Successful melee auto attack - Taken damage from melee auto attack hit - Successful attack by spell with melee damage class - Taken damage by Spell that use melee weapon - Successful Ranged auto attack - Taken damage from ranged auto attack - Successful Ranged attack by spell with ranged damage class - Taken damage by Spell that use ranged weapon - Successful Positive spell hit - Taken Positive spell hit - Successful Negative spell hit - Taken Negative spell hit - Successful Positive Magic spell hit - Taken Positive Magic spell hit - Successful Negative Magic spell hit - Taken Negative Magic spell hit - Successful do periodic (damage or healing, depending on hit type) - Taken spell periodic (damage or healing, depending on hit type) - Taken any damage - On gameobject activation - Successful main-hand spell & melee attacks - Successful off-hand spell & melee attacks - Died in any way - On jump - On enter combat - On encounter start | ||
Proc Chance | 100% | ||
Attributes | - Usable while mounted - Usable while sitting - Channeled target - Doesn't break stealth - Channeled self - Does not necessarily need shapeshift - SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR - Spell cast forced triggered (castable while walking) - Can channel when moving - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 5 other unknown attributes |
See also (66) |
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