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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Overloaded Circuits [#140210]
999
Overloaded Circuits 
Quick Facts
  • Added in 5.2.0

Spell details
FamilyGenericLeveln/a
Costn/aDuration1 second
Rangen/aSchoolNature
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Mechanic Damage Taken %
Value: 5%
Value: 10% on 10h
Value: 10% on 25h
Value: 2% on LFR Old
Affected Mechanics: None
Targets: Caster
Mechanic: Banish
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Doesn't break stealth
- [Client-Side] Don't display in aura bar
- Cannot critically hit
- Can't trigger proc
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Can target possessed friends
- Ignore damage percent mods

and 4 other unknown attributes
Triggered by (1)See also (5)
SpellFamily
Generic