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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Overpower [#7384]
Overpower 
Requires Melee weapon
    Melee range
Instant cast   12 s recharge time
Overpower the enemy, dealing (110.7% AP) Physical damage. Cannot be blocked, dodged, or parried.

Also teaches you UNKNOWN_SPELL

Referenced spells:
- UNKNOWN_SPELL
- Overpower
- Overpower
- Cleave

Buff
Overpower 
Your next Mortal Strike will deal 20% increased damage.

15 seconds remaining
Spell details
FamilyWarrior (Arms)Level12
Costn/aDuration15 seconds
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown12 s recharge timeDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Physical
Targets: Enemy
Chain targets: 1
AttackPower coefficient: 110.7 %
Effect #1Apply Aura: Add Spell Modifier %
Value: 20%
Spell Modifier: Damage/Healing
Targets: Caster
Affected spells:
» Cleave
» Mortal Strike
Proc Flags- Successful attack by spell with melee damage class
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Force melee combat
- Requires main hand weapon
- Can proc triggered
- Send amount to client buff

and 4 other unknown attributes
Scenario objective (2)Criteria of tree (2)Modified by (24)Changelog (25)See also (15)
ScenarioObjective
Combat Training#6. Putting It All Together
Use all your new abilities on the target dummy.
Combat Training#5. Smash Them To Pieces
Learn about Overpower.