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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Psychic Scream [#8122]
Psychic Scream 
1.2% of base Mana   8 yd range
Instant cast   1 m cooldown
Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 seconds. Damage may interrupt the effect.
Screenshot


Replaced by talent Mind Bomb

Buff
Psychic Scream   Magic
Disoriented.

8 seconds remaining
Spell details
FamilyPriest (Basic Priest spell)Level7
Cost 1.2% of base ManaDuration8 seconds
Range8 yards (Shorter)SchoolShadow
Cast TimeInstant castMechanicFear
Cooldown1 m cooldownDispel TypeMagic
Chargesn/aMax Targets5
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0Apply Aura: Fear
Value: 0
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Effect #1Apply Aura: Dummy aura (server-side)
Value: 4
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Can't be redirected
- Can't be reflected
- Does not necessarily need shapeshift
- Can proc triggered
- Send amount to client buff

and 3 other unknown attributes
Scenario objective (1)Criteria of tree (1)Modified by (9)Changelog (16)See also (18)
ScenarioObjective
Combat Training#6. Playing Mind Games
Learn about Psychic Scream