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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Pulse Grenade [#250002]
Pulse Grenade 
Coming into proximity with a Pulse Grenade causes it to explode, inflicting 100 Nature damage and knocking back all players within 3 yds.
Quick Facts
  • Added in 7.3.0

Spell details
FamilyGenericLeveln/a
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Rangen/aSchoolNature
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Knockback
Vertical Speed: 100
Vertical Speed: 75 on Normal
Vertical Speed: 75 on Heroic
Vertical Speed: 75 on Mythic (Raid)
Vertical Speed: 75 on LFR
Horizontal Speed: 150
Horizontal Speed: 100 on Normal
Horizontal Speed: 115 on Heroic
Horizontal Speed: 125 on Mythic (Raid)
Horizontal Speed: 75 on LFR
Targets: Starting From Caster, Nearby enemies
Radius: 3 yards
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Can target out-of-LoS targets
- Can only be cast on players
- Always hit
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast

and 3 other unknown attributes
See also (10)