Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Raise Dead [#250454]
| ||||||||||||
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 10 yards (Very Short) | School | Physical |
Cast Time | 2 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | 4 |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Force Cast With Target As Caster Chance: 3% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Starting From Caster, Targets by DB Entry in Area Radius: 10 yards | ||
Attributes | - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Cannot cancel - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can't trigger proc - Does not put caster in combat - Persists through death - Usable while feared - Ignore caster auras - Castable while on vehicle - Can target invisible / stealthed and 3 other unknown attributes |
Used by (1) | See also (59) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Kel'vax Skeleton Shaper | 20 - 50 | A H | Undead | Nazmir | 3 |