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Use this script to see basic informations about spells + very complex info about them and their mechanics
Raise Dead [#69350]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | n/a | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Dummy (server-side) Value: 0 Targets: Area near caster Radius: 1 yards | ||
Attributes | - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Cannot cancel - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Ignore caster auras - Castable while on vehicle - Can target invisible / stealthed and 4 other unknown attributes |
Used by (3) | See also (59) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Coliseum Champion | 1 - 60 | A H | Humanoid | 3.3.0 | 0 | |
Coliseum Champion | 1 - 60 | A H | Humanoid | 3.3.0 | 0 | |
Coliseum Champion | 1 - 60 | A H | Humanoid | 3.3.0 | 0 |