Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
REFUSE! [#192725]
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- Added in 7.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 300 yards (300) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Kill Credit Value: 1 NPC: Kil'jaeden Targets: Caster | ||
Effect #1 | SPELL_EFFECT_FORCE_CAST_2 Targets: Caster | ||
Effect #2 | Remove Aura Targets: Caster | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Usable while sitting - Doesn't break stealth - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Ignore caster's spellpower/damage bonuses - [Client-Side] Don't display range in tooltip - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 5 other unknown attributes |
Triggered by (1) | Changelog (2) | See also (1) |
Spell | Family |
Generic |