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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Regenerative Molt [#347539]
Regenerative Molt 
1 sec cast   
Calls upon the regenerative molt to heal allies within 15 yds for 10% of their maximum health. The molt continue to restore another 2% every 1 sec for 5 seconds.


Buff
Regenerative Molt   Magic
Restoring 2% of maximum health every 1 sec.

5 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration5 seconds
Rangen/aSchoolShadow
Cast Time1 sec castMechanicn/a
Cooldownn/aDispel TypeMagic
Chargesn/aMax Targets4
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Heal for % of Total Health
Value: 10%
Targets: Starting From Caster, Nearby Allieds
Radius: 15 yards
Effect #1Apply Aura: Mod Total Health Regen %
Value: 2% every 1 second
Targets: Starting From Caster, Nearby Allieds
Radius: 10 yards
Effect #2Apply Aura: Mod Total Health Regen %
Value: 2% every 1 second
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 10 yards
Effect #3Heal for % of Total Health
Value: 10%
Targets: Caster, Nearby Allieds
Radius: 15 yards
Effect #4Apply Aura: Mod Total Health Regen %
Value: 2% every 1 second
Targets: Caster, Nearby Allieds
Radius: 10 yards
Attributes - Doesn't generate threat
- Can target out-of-LoS targets
- Spell cast forced triggered (castable while walking)

and 2 other unknown attributes
See also (2)
SpellFamily
Generic
Generic