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NAME or ID  Show non-player spells

Rip [#1079]
Rip 
20 Energy
1 - 5 Combo Points
   8 yd range
Instant cast
Requires Cat Form
   
Finishing move that causes Bleed damage over time. Lasts longer per combo point.

1 point : (14% AP)*2 over 8 sec
2 points: (14% AP)*3 over 12 sec
3 points: (14% AP)*4 over 16 sec
4 points: (14% AP)*5 over 20 sec
5 points: (14% AP)*6 over 24 sec
Screenshot


Learned when you learn UNKNOWN_SPELL
Learned when you learn UNKNOWN_SPELL
Learned when you learn UNKNOWN_SPELL
There are 1 bug reports posted mentioning this spell
- [Druid] [Feral] Rip-duration extend bugged. [video included]


Referenced spells:
- UNKNOWN_SPELL

Buff
Rip 
Bleeding for (14% AP) damage every 2 sec.

4 seconds remaining
Spell details
FamilyDruid (Feral)Level21
Cost 20 Energy
1 - 5 Combo Points
Duration4 seconds
Range8 yards (Shorter)SchoolPhysical
Cast TimeInstant castMechanicBleed
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0Apply Aura: Periodic Damage
Value: 0 every 2 seconds
Targets: Enemy
Mechanic: Bleed
AttackPower coefficient: 14 %
Effect #1Apply Aura: Dummy aura (server-side)
Value: 2
Targets: Enemy
Effect #2Dummy (server-side)
Value: 6
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Ignores "More powerful spell applied" warning
- Duration/Tick speed affected by haste
- Don't reset periodic timer
- Send amount to client buff

and 5 other unknown attributes
Scenario objective (2)Criteria of tree (2)Modified by (46)Changelog (27)See also (19)
ScenarioObjective
Combat Training#7. Rip It Up
Learn about Rip.
Combat Training#8. Putting It All Together
Use all your new abilities on the target dummy.