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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Rupture [#340075]
Rupture 
    100 yd range
Channeled   
Transforms into a slime.

Spell details
FamilyGenericLeveln/a
Costn/aDuration10 seconds
Range100 yards (Vision)SchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodically Trigger Spell
Interval: 10 seconds


Targets: Caster
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Channeled self
- Can't be reflected
- [Client-Side] Don't display in aura bar
- [Client-Side] Display spell name while channeling
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 4 other unknown attributes
See also (58)
SpellFamily
Rogue
Assassination, Subtlety
Rogue
Rogue
Rogue
Generic
Generic
Generic
Generic
Generic
Generic
Rogue
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic