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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Sacred Vines [#252083]
Sacred Vines 
Quick Facts
  • Added in 7.3.0

Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Proc Trigger Spell
Chance: 5%


Targets: Caster
Proc Flags- Successful melee auto attack
- Successful attack by spell with melee damage class
- Successful Ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Successful Positive spell hit
- Successful Negative spell hit
- Successful Positive Magic spell hit
- Successful Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- On gameobject activation
Proc Chance5%
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Cannot critically hit
- Can't trigger proc
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Ignore damage percent mods

and 5 other unknown attributes
See also (4)
SpellFamily
Generic
Generic
Generic
Generic