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Use this script to see basic informations about spells + very complex info about them and their mechanics
Salvaged Praetor [#331099]
![](/img/chenar_light_gri.gif)
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | n/a | School | Physical |
Cast Time | 2 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Remove Aura Targets: Caster | ||
Effect #1 | SPELL_EFFECT_UPDATE_PLAYER_PHASE Value: 0 Targets: Caster | ||
Effect #2 | Sanctuary Value: 0 Targets: Caster | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 6 other unknown attributes |
See also (1) |
Spell | Family |
Generic |