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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Sap [#219692]
Sap 
Requires Melee weapon
35 Energy   10 yd range
Instant cast   
Incapacitates a target not in combat for until cancelled. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
Quick Facts
  • Added in 7.0.3


Buff
Sap 
Incapacitated. Damage taken increased by 02%.
Spell details
FamilyRogueLevel12
Cost 35 EnergyDurationn/a
Range10 yards (Very Short)SchoolPhysical
Cast TimeInstant castMechanicSap
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0Dummy (server-side)
Value: 0
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Stop attack after spell is cast
- Cannot be dodged/parried/blocked
- Doesn't break stealth
- Requires target to be out of combat
- Doesn't generate threat
- Can't trigger proc
- Does not put caster in combat
- Spell hits only one target
- [Client-Side] UI attribute
- Send amount to client buff

and 7 other unknown attributes
Only usable on creatures - Beast
- Dragonkin
- Demon
- Humanoid
Explicitly procs (1)Visual applied by (1)Modified by (6)Changelog (2)See also (16)
SpellFamily
Rogue