Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
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Use this script to see basic informations about spells + very complex info about them and their mechanics
Scene 2B - Void Lords [DNT] [#314977]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Dummy (server-side) Value: 99 Targets: Starting From Caster, Targets by DB Entry in Area Radius: 100 yards | ||
Effect #1 | Unknown Effect (#267) Value: 0 Targets: Caster | ||
Effect #2 | Trigger Spell Targets: Caster | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 7 other unknown attributes |
Triggered by (1) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Kael'thas Sunstrider <Vision of Surrender> | 1 - 60 | A H | Humanoid | 0 |