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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Scourge Strike [#295879]
Scourge Strike 
Requires Two-Hand Axes, Two-Hand Maces, Polearms,
Two-Hand Swords, Staves
    Melee range
Instant cast   
An unholy strike that deals 1 Physical damage and 1 Shadow damage, and causes 1 Festering Wound to burst.


Referenced spells:
- Scourge Strike
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0Dummy (server-side)
Value: 0
Targets: Enemy
Effect #1School damage
Value: 1
Damage School: Physical
Targets: Spell Destination, Enemies in targeted area
Radius: 8 yards
Effect #2Trigger Spell
Chance: 25% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Enemy
Effect #3Trigger Spell


Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Requires main hand weapon
- SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING

and 2 other unknown attributes
See also (12)
SpellFamily
Death Knight
Unholy
Death Knight
Unholy
Generic
Death Knight
Death Knight
Death Knight
Death Knight
Generic
Death Knight
Death Knight
Generic
Generic