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Use this script to see basic informations about spells + very complex info about them and their mechanics
Shadow Wave [#238652]
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- Added in 7.2.0
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 10 seconds |
Range | 100 yards (Vision) | School | Shadow |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Summon Value: 0 Category: Wild Type: None Slot: 0 NPC: Doom Guard LT Stalker Duration: 10 seconds Targets: Any Zone, TARGET_UNK_138 | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can only be cast on players - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Always hit - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE and 5 other unknown attributes |
See also (9) |
Spell | Family |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic |