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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Shadowmeld [#58984]
Shadowmeld 
Instant cast   2 m cooldown
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Screenshot


Also teaches you Elusiveness
There are 2 bug reports posted mentioning this spell
- [Night Elf][Racial] Shadowmeld
- [PvP] [PvE] [Class] [AoE] World PvP triggers not fixed yet


Referenced spells:
- Elusiveness

Buff
Shadowmeld   Stealth
Shadowmelded.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGeneric (Racial - Night Elf)Leveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown2 m cooldownDispel TypeStealth
Charges1Max Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Threat Flat - Temporary
Value: -90000000
Targets: Caster
Effect #1Dummy (server-side)
Value: 0
Targets: Area near caster, Allieds in targeted area
Radius: 100 yards
Effect #2Apply Aura: Mod Stealth
Value: 305
Targets: Caster
Proc Flags- Taken damage from melee auto attack hit
- Taken damage by Spell that use melee weapon
- Taken damage from ranged auto attack
- Taken damage by Spell that use ranged weapon
- Taken Negative spell hit
- Taken Negative Magic spell hit
- Taken spell periodic (damage or healing, depending on hit type)
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Stop attack after spell is cast
- Doesn't generate threat
- Cannot be autocast by pet?
- Can target out-of-LoS targets
- Damage reduction shield
- Can proc triggered

and 3 other unknown attributes
Changelog (3)See also (11)
NameVersion (mouseover to see tooltip)
Shadowmeld (23910)
Shadowmeld (18125)
Shadowmeld (17898)