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Use this script to see basic informations about spells + very complex info about them and their mechanics
Sidewinders [#240711]
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- Added in 7.2.0
Replaces Multi-Shot if player has aura Sidewinders
Referenced spells:
- Sidewinders
Spell details
Family | Hunter | Level | 1 |
Cost | n/a | Duration | n/a |
Range | 40 yards (Long) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 12 s recharge time | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1.5 seconds | GCD Category | Normal |
Damage Class | Ranged | ||
Effect #0 | Dummy (server-side) Value: 0 Targets: Enemy | ||
Effect #1 | Give Power Value: 35 Power Type: Focus | ||
Effect #2 | Dummy (server-side) Value: 0 Targets: Area near caster, TARGET_UNIT_CONE_ENEMY_54 Radius: 60 yards | ||
Attributes | - Requires ammo - Not usable while shapeshifted/polymorphed - Force melee combat - Doesn't generate threat - Does not reset autoattack timers and 3 other unknown attributes |
Modified by (10) | Changelog (2) | See also (3) |
Spell | Family |
Hunter Marksmanship | |
Hunter Beast Mastery | |
Hunter Basic Hunter spell | |
Hunter Artifact Trait - Marksmanship | |
Hunter Artifact Trait - Marksmanship | |
Hunter Tier 1 Marksmanship PvP talent | |
Hunter | |
Hunter | |
Hunter | |
Hunter |