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Use this script to see basic informations about spells + very complex info about them and their mechanics
Siege Attack [#259619]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 50000 yards (Anywhere - Unlimited) | School | Fire |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Ranged | ||
Effect #0 | Deal Damage % of Max Health Value: 1% Damage School: Fire Targets: Spell Destination, Targets by DB Entry in Area Radius: 150 yards | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can't trigger proc - Does not put caster in combat - Always hit - Ignore caster's spellpower/damage bonuses - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Ignore damage percent mods - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE - SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG and 8 other unknown attributes |
Triggered by (3) | See also (6) |
Spell | Family |
Generic | |
Generic | |
Generic |