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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Signaling Cannoneers [#286332]
Signaling Cannoneers 
    30 yd range
Channeled   


Referenced spells:
- Fogsail Barrage
Spell details
FamilyGenericLeveln/a
Costn/aDuration1 second
Range30 yards (Medium)SchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 20 yards
Effect #1Apply Aura: Periodically Trigger Spell
Interval: 1 second


Targets: Caster
Effect #2Trigger Spell


Targets: Caster
Attributes - [Client-Side] Hide from combat log
- Unaffected by invulnerability
- Channeled target
- [Client-Side] Don't display in aura bar
- [Client-Side] Display spell name while channeling
- Can target out-of-LoS targets
- Can't trigger proc
- Does not put caster in combat
- SPELL_ATTR4_ONLY_MELEE_PUSHBACK
- Ignore caster auras
- SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG
- SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG

and 2 other unknown attributes
Triggered by (1)
SpellFamily
Generic