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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Sound the Alarm [#179822]
Sound the Alarm 
6 sec cast   
Sounding the alarm. Guards will swarm if the call goes out!
Quick Facts
  • Added in 6.1.0


Referenced spells:
- Khadgar's Got You

Buff
Sound the Alarm 
Sounding the alarm. Guards will swarm if the call goes out!

6 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration6 seconds
Rangen/aSchoolPhysical
Cast Time6 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodically Trigger Spell
Interval: 1 second


Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 100 yards
Attributes - Probably negative spell?
- Unaffected by invulnerability
- Cannot cancel
- Doesn't generate threat
- Can target out-of-LoS targets
- Can only be cast on players
- Spell can trigger even if triggered?
- Castable while on vehicle

and 2 other unknown attributes
Only usable in - Bladefury's Command
- The Path of Glory
See also (3)
SpellFamily
Generic
Generic
Generic